I think one feature of the game could help explain the absorption, which I personally call "limited playability". Online games with this feature don't offer you an unlimited satisfaction, instead, your content is accomplished piecemeal. You are not supposed to play the game through at one go but required to come back every so often in order to continue your game play.
I found recently many games had started to tap into this characteristic and had surprisingly scored well. Spending a lot of time at one go on any given game would bore even a hardcore player quickly, however, spending like 5%-10% of your time every day on a game is traditionally defined as fun!
It is not hard to guess that limited playability, a new big idea from the game industry, would soon serve as powerful ammunition to gamers across the globe. Just brace yourself.
No comments:
Post a Comment